The Five: Most common Star Trek plot gimmicks
You know, you'd think a science-fiction show like Star Trek would have an infinite number of plot devices they could use to keep people's interest. But by creating a world of rigid rules, Prime Directives, peace amongst races, etc., the writers had to find ways to get the stuffy Federation folks into hot water week after week. The plot devices they used on the original series forty years ago seemed fresh, but as the Trek universe expanded through ten movies and four additional series, some of these devices were trotted out so much that they seemed like the writers were using them as crutches. Here are five plot gimmicks that seemed to be used the most. If you have your own candidates, let me know in the comments:Going to another time period - I was going to call this "going back in time," but my brother Rich pointed out to me that, while the original cast went back in time three times (including my favorite episode, "City on the Edge of Forever") and once in the movies (Star Trek IV: The Voyage Home), each of the subsequent series only went back in time once. However, there were many instances where the crew visited a planet whose civilization was stuck in a previous Earth time period -- remember the gangster planet with Vic Taybak? --or entered the Holodeck (see item 5) to revisit some other time period as a stress reliever. Think of Data as Sherlock Holmes or Lt. Paris working on an old car, and you've got the idea.
Risking destruction to fetch a crew member - How many times did the Enterprise or Voyager risk everything by going back and fetching the captain (or every so often, the first officer or some other lesser crew member), who either lost contact with the ship or stupidly got themselves stranded and near death? It seemed to happen at least two or three times per season, and at least twice in the movies (Star Trek III and Star Trek VI). I know you shouldn't leave anyone, especially your captain, behind, but if they're dumb enough to get caught on an orange planet perched over a bubbling pit of lava, they don't deserved to be saved. Lord knows that they wouldn't risk the ship and crew to pick up a redshirt.
Using technobabble to get out of a pickle - Keith suggested this one. The Enterprise is close to being destroyed by a cloaked Klingon ship. But, look, there are some "gaseous anomalies" that the cloaked ship is emitting every time it fires on them. And... guess what? The Enterprise was already measuring those before the mission went awry. So they shoot out a modified photon torpedo that senses those anomalies. The torpedo hits its mark, and the Enterprise and Excelsior destroy the ship by firing at the area of the explosion. Whew! Thank God for those "gaseous anomalies," or Star Trek VI would have ended much differently. Talk about picking something out of your ass. Same with "tacheon fields," which were both the Next Generation's enemy and friend, depending on the situation.
Let's fuck with the Vulcan - Vulcans are logical and unemotional. They're curious about the emotional way humans conduct themselves, but resist the urges to act that way. So what better way to build an episode than to make the series' designated Vulcan into a love-starved, anger filled, emotional wreck that can't handle things as well as humans can? Spock -- who is at least half-human -- had his once-per-seven-years mating ritual, where he became a romantic idiot for an episode. Voyager's Tuvok's been in love and angry more than once. And of course, Enterprise's "Hot Vulcan," T'Pol, was always a side-long look away from sleeping with Captain Archer.
Holodeck abuse - The invention of the Holodeck on TNG was a boon for the writers, because they could then put the crew in any situation at all and not even have to invent a planet to do it. Have crews from the present interact with the crews from the future or past? Put 'em on the Holodeck. Want to create another time period or recreate a literary classic so the crew can get lost in that adventure? Holodeck. Rekindle an old romance? Holodeck. Have them talk to family members that are long dead? Holodeck. Watch the Giants-Bills Super Bowl? Holodeck. (Well, the last thing never happened, but you get the idea). It got to the point where the crew was using any excuse it could to go to the Holodeck, and by the time we got to Voyager's last seasons, it seemed that half the episodes took place there. Couldn't they have just killed off someone to keep it interesting? Where was a redshirt when you needed one?

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