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May 25, 2012

The Five: Most common Star Trek plot gimmicks

by Joel Keller, posted Sep 8th 2006 3:07PM
City on the Edge of ForeverYou know, you'd think a science-fiction show like Star Trek would have an infinite number of plot devices they could use to keep people's interest. But by creating a world of rigid rules, Prime Directives, peace amongst races, etc., the writers had to find ways to get the stuffy Federation folks into hot water week after week. The plot devices they used on the original series forty years ago seemed fresh, but as the Trek universe expanded through ten movies and four additional series, some of these devices were trotted out so much that they seemed like the writers were using them as crutches. Here are five plot gimmicks that seemed to be used the most. If you have your own candidates, let me know in the comments:

Going to another time period - I was going to call this "going back in time," but my brother Rich pointed out to me that, while the original cast went back in time three times (including my favorite episode, "City on the Edge of Forever") and once in the movies (Star Trek IV: The Voyage Home), each of the subsequent series only went back in time once. However, there were many instances where the crew visited a planet whose civilization was stuck in a previous Earth time period -- remember the gangster planet with Vic Taybak? --or entered the Holodeck (see item 5) to revisit some other time period as a stress reliever. Think of Data as Sherlock Holmes or Lt. Paris working on an old car, and you've got the idea.

Risking destruction to fetch a crew member - How many times did the Enterprise or Voyager risk everything by going back and fetching the captain (or every so often, the first officer or some other lesser crew member), who either lost contact with the ship or stupidly got themselves stranded and near death? It seemed to happen at least two or three times per season, and at least twice in the movies (Star Trek III and Star Trek VI). I know you shouldn't leave anyone, especially your captain, behind, but if they're dumb enough to get caught on an orange planet perched over a bubbling pit of lava, they don't deserved to be saved. Lord knows that they wouldn't risk the ship and crew to pick up a redshirt.

Using technobabble to get out of a pickle - Keith suggested this one. The Enterprise is close to being destroyed by a cloaked Klingon ship. But, look, there are some "gaseous anomalies" that the cloaked ship is emitting every time it fires on them. And... guess what? The Enterprise was already measuring those before the mission went awry. So they shoot out a modified photon torpedo that senses those anomalies. The torpedo hits its mark, and the Enterprise and Excelsior destroy the ship by firing at the area of the explosion. Whew! Thank God for those "gaseous anomalies," or Star Trek VI would have ended much differently. Talk about picking something out of your ass. Same with "tacheon fields," which were both the Next Generation's enemy and friend, depending on the situation.

Let's fuck with the Vulcan - Vulcans are logical and unemotional. They're curious about the emotional way humans conduct themselves, but resist the urges to act that way. So what better way to build an episode than to make the series' designated Vulcan into a love-starved, anger filled, emotional wreck that can't handle things as well as humans can? Spock -- who is at least half-human -- had his once-per-seven-years mating ritual, where he became a romantic idiot for an episode. Voyager's Tuvok's been in love and angry more than once. And of course, Enterprise's "Hot Vulcan," T'Pol, was always a side-long look away from sleeping with Captain Archer.

Holodeck abuse - The invention of the Holodeck on TNG was a boon for the writers, because they could then put the crew in any situation at all and not even have to invent a planet to do it. Have crews from the present interact with the crews from the future or past? Put 'em on the Holodeck. Want to create another time period or recreate a literary classic so the crew can get lost in that adventure? Holodeck. Rekindle an old romance? Holodeck. Have them talk to family members that are long dead? Holodeck. Watch the Giants-Bills Super Bowl? Holodeck. (Well, the last thing never happened, but you get the idea). It got to the point where the crew was using any excuse it could to go to the Holodeck, and by the time we got to Voyager's last seasons, it seemed that half the episodes took place there. Couldn't they have just killed off someone to keep it interesting? Where was a redshirt when you needed one?

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erroneous_nick

Amen to that, Miss Emily!

September 12 2006 at 12:20 AM Report abuse rate up rate down Reply
Emily

We poke fun but remember we watched them all (and a lot of the repeats!)

Gimmicks or not, TOS and it's offspring are still much better than most of the crap put out now.

September 11 2006 at 10:09 AM Report abuse rate up rate down Reply
Lee Gordon

This may be a subset of "Holodeck Abuse" because in many cases the consequences were pretty much the same: the influence of an "Omnipotent Being." Of course, Q was the most prominent example, but there were others. Just like a holodeck mishap, an O.B. could transport our heroes to another time or place, put them in mortal jeopardy, or just lock them out of the ship's control functions. (BTW, I assume Mr. Keller is a Buffalo supporter because there certainly was a Giants-Bills Super Bowl, just not one Bills fans care to remember.)

And unless the umbrella category of "another time period" also includes alternate realities, that's an entire gimmick all its own.

Incidentally, the guy who says DS9 managed to avoid all 5 pitfalls with the exception of the Vic Fontaine episodes must have missed about half the series. I can think of examples of all five.

September 09 2006 at 7:30 PM Report abuse rate up rate down Reply
erroneous_nick

Transporter Troubles & Tricks

It seemed like every 3rd episode there would be people in peril because they were unable to "get a lock" with the damned transporter. Oh, they'd be plenty close enough to beam out those distressed crewmembers under normal circumstances, but something would always interfere at the last minute to potentially "redshirt" the away team. Shields (usually) prevented transporting, as did energy-rich events like ion storms. Thick layers of rock or metal were also problematic. With those high 60's hairdos some of the women on TOS wore, I wouldn't have been surprised if such a coiffure had stopped a transporter lock cold.

Kirk was split into Good Kirk/Bad Kirk because of a transporter glitch, which later in the same episode killed that furry, white unicorndog thing. The opposite happened to Tuvok and Neelix in Voyager. In "ST:The Motion Picture" a couple of potential crewmembers were turned into silly putty very early on. Diseases were cured, dimensional realms were crossed, Scotty stayed fresh for years, Riker was doubled, yada, yada, yada.

For something that started out as a cost-cutting idea, it sure played a frequent role as a plot device. No wonder McCoy wanted nothing to do with the damned thing.

September 09 2006 at 1:52 AM Report abuse rate up rate down Reply
M-D

The Enterprise is close to being destroyed by a cloaked Klingon ship. But, look, there are some "gaseous anomalies" that the cloaked ship is emitting every time it fires on them. And... guess what? The Enterprise was already measuring those before the mission went awry.

To be fair (and because I really, really like Undiscovered Country), the whole "charting gaseous anomolies" thing is set up at the beginning of the movie. And when McCoy brings it up during the battle sequence with the cloaked Bird of Prey, his exact words are, "Well, the thing's got to have a tailpipe..." It's almost the opposite of technobable - McCoy puts it in a low-fi, 20th century term (albeit totally in-character for McCoy). If anything, having the anomoly-tracking equipment on board is practically deus ex machina.

It's worth noting that DS9 manages to avoid almost all of the 5 pitfalls mentioned above - the exception, naturally, being the holodeck/holosuite rule, especially after the introduction of James Darren as "Vic Fontaine".

September 08 2006 at 9:12 PM Report abuse rate up rate down Reply
Scott in LA

TECHNOBABBLE: Probably the best early example of this was Kirk's bluff with superior alien forces with the "Corbomite Maneuver" (I think it was called) - nothing there but bluff, and it worked! Course, they used it again, but this one really highlighted it.

September 08 2006 at 7:48 PM Report abuse rate up rate down Reply
Walt

If I had to do a series of spoofs for a TV show like SNL or MAD TV, I'd do a series of shows entitled:

RED SHIRT

Where the guy IN the red shirt KNOWS he's in it.

(Did they do this on Galaxy Quest? I think so. Can't remember)

Anyway, I'd do a whole thing like it, where sure enough, someone in the red shirt dies, and the Captain does the "Oh My God, You Killed Kenny" routine, etc. Lame concept, but you could work in all sorts of good references before the idea was used up.

September 08 2006 at 6:37 PM Report abuse rate up rate down Reply
LC

If OSHA were around in Star Trek time, the holodecks would have been shut down from the start. Those things put the Enterprise at risk more than the Romulans or Borg combined.

There is a sci fi plot gimmick that is used all the time that was most recently used on Stargate Atlantis, but I am not sure if any of the Star Trek shows used it, so maybe someone would know. It's when you see a character from the show with a bad cold. If you have never seen that gimmick you wonder why they wrote that in the script, until some enemy of some sort attacks and everyone is effected, except, you guessed it, the one with the cold, who goes on to save the day and has chicken soup in the last scene.

September 08 2006 at 6:36 PM Report abuse rate up rate down Reply
Bojangles

My favorite gimmick is the "Something's wrong but nobody notices it but me" plot. It was most used in DS9, O'brian seemed to always be the only one who noticed weird stuff.

September 08 2006 at 5:37 PM Report abuse rate up rate down Reply
Michael

Another overworked plot gimmick in the origianl Star Trek was having a cast member fall in love. Kirk fell in love several times plus McCoy and Scott even got in on the act. Spock, btw, got to be a romantic idiot twice: "Amok Time" and "This Side of Paradise."

September 08 2006 at 4:49 PM Report abuse rate up rate down Reply

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