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December 18, 2014

StarTrekReviews

Star Trek: The Next Generation: Hide and Q

by Wil Wheaton, posted Feb 19th 2007 3:04PM
hide and qTitle: Hide and Q
Original Air Date: November 23, 1987
Teleplay By: C.J. Holland and Gene Roddenberry
Story By: C.J. Holland
Directed by: Cliff Bole
Episode: S01E010
Stardate: 41590.5

Synopsis: The Enterprise receives a distress call from a colony on Quadra Sigma III, which is just a few planets before eMac Sigma III. There's been an accident, and they need urgent medical attention. The colonists are in luck (as are Trekkies who have had their fill of "Pain! So much pain!") because the Enterprise has just dropped off Counselor Troi at Starbase G-6, putting them close enough to Sigma III to speed on over and save the 500 or so trapped miners. (Ah, trapped miners on a far off colony . . . it's one of the classic Sci-Fi cliches.)

The Enterprise kicks it up to Warp 9.1, but quickly runs into a familiar and no-longer-mysterious giant CGI net that the ship can't pass. Faster than you can say, "Hey, that's the ILM-designed thing Q used in 'Encounter at Farpoint!'" Data says, "Captain! It's that ILM-designed thing Q used in 'Encounter at Farpoint!'" They put on the brakes, and in a blinding flash of light, Q appears on the Bridge, and tells Picard that he's decided that humans are not just a bunch of shitcocks, and as a reward, he's giving them a really swell gift.

Picard tells Q that it's very sweet of him to offer, but they're on their way to save those trapped miners on Quadra Sigma III, where there are also radioactive mutants, a sentient brain in a jar, a computer that's become self-aware and turned on its creator, beings of pure energy, and a call that's coming from inside the house, so maybe they could just talk about this some other time.

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